Strategy. Innovation. Brand.

Travis

Arguing Without Anger

Can we talk?

Red people and blue people are at it again. Neither side seems to accept that the other side consists of real people with real ideas that are worth listening to. Debate is out. Contempt is in.

As a result, our nation is highly polarized.  To work our way out of the current stalemate, we need to listen closely and speak wisely. We need to debate effectively rather than arguing angrily. Here are some tips:

It’s not about winning, it’s about winning over – too often we talk about winning an argument. But defeating an opponent is not the same as winning him over to your side. Aim for agreement, not a crushing blow.

It’s not about values – our values are deeply held. We don’t change them easily. You’re not going to convert a red person into a blue person or vice-versa. Aim to change their minds, not their values.

Stick to the future tense – the only reason to argue in the past tense is to assign blame. That’s useful in a court of law but not in the court of public opinion. Stick to the future tense, where you can present choices and options. That’s where you can change minds. (Tip: don’t ever argue with a loved one in the past tense. Even if you win, you lose.)

The best way to disagree is to begin by agreeing – the other side wants to know that you take them seriously. If you immediately dismiss everything they say, you’ll never persuade them. Start by finding points of agreement. Even if you’re at opposite ends of the spectrum, you can find something to agree to.

Don’t fall for the anger mongers – both red and blue commentators prey on our pride to sell anger. They say things like, “The other side hates you. They think you’re dumb. They think they’re superior to you.” The technique is known as attributed belittlement and it’s the oldest trick in the book. Don’t fall for it.

Don’t fall into the hypocrisy trap – both red and blue analysts are willing to spin for their own advantage. Don’t assume that one side is hypocritical while the other side is innocent.

Beware of demonizing words – it’s easy to use positive words for one side and demonizing words for the other side. For example: “We’re proud. They’re arrogant.” “We’re smart. They’re sneaky.” It’s another old trick. Don’t fall for it.

Show some respect – just because people disagree with you is no reason to treat them with contempt. They have their reasons. Show some respect even if you disagree.

Be skeptical – the problems we’re facing as a nation are exceptionally complex. Anyone who claims to have a simple solution is lying.

Burst your bubble – open yourself up to sources you disagree with. Talk with people on the other side. We all live in reality bubbles. Time to break out.

Give up TV — talking heads, both red and blue, want to tell you what to think. Reading your own sources can help you learn how to think.

Aim for the persuadable – you’ll never convince some people. Don’t waste your breath. Talk with open-minded people who describe themselves as moderates. How can you tell they’re open-minded? They show respect, don’t belittle, agree before disagreeing, and are skeptical of both sides.

Engage in arguments – find people who know how to argue without anger. Argue with them. If they’re red, take a blue position. If they’re blue, take a red position. Practice the art of arguing. You’re going to need it.

Remember that the only thing worse than arguing is not arguing – We know how to argue. Now we need to learn to argue without anger. Our future may depend on it.

Tetris On The Brain

Brain thickener

Remember Tetris? Originally released in Russia in 1984, it became the top selling video game of all time, with more than 495 million copies in circulation. It’s a simple game – different shaped tiles fall from the top of the screen and you arrange them in patterns at the bottom of the screen.

It seems like a simple-minded time killer. It’s not rocket science. But it turns out to have some interesting effects on our brains. Here are two recent studies.

Tetris and Intrusive Memories

Lets say you’re in a car accident. The trauma, whether physical or psychological, may result in intrusive memories, which are hallmarks of post-traumatic stress disorder (PTSD).

When an intrusive memory occurs, the survivor essentially relives the traumatic event. It seems plausible that reducing intrusive memories would help survivors manage stress and maintain metal health. So, how might one reduce intrusive memories or prevent their formation in the first place? How about Tetris?

This was the hypothesis of a study recently published in Molecular Psychiatry. Researchers recruited 71 subjects in an emergency room at a hospital in Oxford, England. The subjects had recently (less then six hours previously) experienced an automobile accident and were randomly assigned to one of two groups:

  • Experimental condition: play Tetris for 20 minutes in the emergency room
  • Control condition: describe their activities in the emergency room in a written activity log.

Researchers contacted the subjects one week and one month after the accident. The result? Subjects who played Tetris “recorded significantly fewer intrusive memories” and “reported less distress from intrusion symptoms.”

Tetris and Your Cortex

What about people who aren’t involved in a traumatic event? Does Tetris have an impact on them? This was the question asked several years ago in a study conducted by researchers at the University of New Mexico.

The researchers recruited 26 girls, aged 12 to 15 and randomly assigned them to the experimental group or the control group. The researchers taught the girls in the experimental group to play Tetris and coached them to play regularly. The girls in the control group were coached not to play Tetris. The researchers followed the two groups for three months. During that time the girls in the Tetris group played the game approximately 90 minutes per week.

At the end of three months, the Tetris-playing girls had a “significantly thicker cortex” than the non-Tetris-playing girls. The cortex is gray matter and is generally associated with higher-level brain functions such as memory, attention, and planning.

Does this mean that playing Tetris will make your smarter or your brain more efficient? Probably not. Playing Tetris probably only makes you better at playing Tetris. But it’s more evidence that the brain is plastic; you can change it by how you behave. It’s not surprising in a group of youngsters whose brains are not yet mature. It might be very telling to replicate the experiment with a group to oldsters to see just how plastic their brains are. My hypothesis: there’s still a lot of plasticity left.

So Tetris can teach us about brain plasticity and help suppress intrusive memories. Not bad for a free video game. I wonder what else it can do.

Managing Agreement: The Abilene Paradox.

I want to be a team player, but….

I used to think it was difficult to manage conflict. Now I wonder if it isn’t more difficult to manage agreement.

A conflicted organization is fairly easy to analyze. The signs are abundant. You can quickly identify the conflicting groups as well as the members of each. You can identify grievances simply by talking with people. You can figure out who is “us” and who is “them”. Solving the problem may prove challenging but, at the very least, you know two things: 1) there is a problem; 2) its general contours are easy to see.

When an organization is in agreement, on the other hand, you may not even know that a problem exists. Everything floats along smoothly. People may not quiver with enthusiasm but no one is throwing furniture or shouting obscenities. Employees work and things get done.

The problem with an organization in agreement is that many participants actually disagree. But the disagreement doesn’t bubble up and out. There are at least two scenarios in which this happens:

  1. The Abilene Paradox – in the original telling, four members of a family in Coleman, Texas drove 53 miles to Abilene in a car without air conditioning in 104-degree heat to have dinner at a crummy diner. After driving 53 miles back, they ‘fessed up: not one of them had wanted to go. Each person thought the others wanted to go. They agreed to be agreeable. (A variant of this is known as the risky shift).

Similar paradoxes arise in organizations all the time. Each employee wants to be seen as a team player. They may have reservations about a decision but — because everyone else agrees or seems to agree — they keep quiet. Perhaps nobody agrees to a given project but they believe that everyone else does. Perhaps nobody wants to work on Project X. Nevertheless, Project X persists. Unlike a conflicted organization, nobody realizes that a problem exists.

  1. Fear – in organizations where failure is not an option, employees work hard to salvage success even from doomed projects. Admitting that a project has failed invites punishment. Employees happily throw good money after bad, hoping to snatch victory from the jaws of defeat. Employees agree that failure must be delayed or hidden.

The second scenario is perhaps more dangerous but less common. A fear-based culture – if left untreated – will eventually corrupt the entire organization. Employees grow afraid of telling the truth. The remedy is easy to discern but hard to execute: the organization needs to replace executive management and create a new culture.

The Abilene paradox is perhaps less dangerous but far more common. Any organization that strives to “play as a team” or “hire team players” is at risk. Employees learn to go along with the team, even if they believe the team is wrong.

What can be done to overcome the Abilene paradox in an organization? Rosabeth Moss Kanter points out that there are two parts to the problem. First, employees make inaccurate assumptions about what others believe. Second, even though they disagree, they don’t feel comfortable speaking up. A good manager can work on both sides of the problem. Kanter suggests the following:

  • Debates – include an active debate in all decision processes. Choose sides and formally air out the pros and cons of a situation. (I’ve suggested something similar in the decision by trial process).
  • Assign devil’s advocates and give them the time and resources to develop a real position.
  • Encourage organizational graffiti – I think of this as the electronic equivalent of Hyde Park’s Speaker’s Corner – a place where people can get things off their chests.
  • Make confronters into heroes — even if you disagree with the message, reward the process.
  • Develop a culture of pride – build collective self-esteem, not just individual self-esteem. We’re proud of what we have, including the right (or even the obligation) to disagree.

The activities needed to ward off the Abilene paradox are not draconian. Indeed, they’re fairly easy to implement. But you can only implement them if you realize that a problem exists. That’s the hard part.

Debiasing and Corporate Performance

Loss aversion bias? Or maybe I’m just satisficing?

Over the past several years, I’ve written several articles about cognitive biases. I hope I have alerted my readers to the causes and consequences of these biases. My general approach is simple: forewarned is forearmed.

I didn’t realize that I was participating in a more general trend known as debiasing. As Wikipedia notes, “Debiasing is the reduction of bias, particularly with respect to judgment and decision making.” The basic idea is that we can change things to help people and organizations make better decisions.

What can we change? According to A User’s Guide To Debiasing, we can do two things:

  1. Modify the decision maker – we do this by “providing some combination of knowledge and tools to help [people] overcome their limitations and dispositions.”
  2. Modify the environment – we do this by “alter[ing] the setting where judgments are made in a way that … encourages better strategies.”

I’ve been using a Type 1 approach. I’ve aimed at modifying the decision maker by providing information about the source of biases and describing how they skew our perception of reality. We often aren’t aware of the nature of our own perception and judgment. I liken my approach to making the fish aware of the water they’re swimming in. (To review some of my articles in this domain, click here, here, here, and here).

What does a Type 2 approach look like? How do we modify the environment? The general domain is called choice architecture. The idea is that we change the process by which the decision is made. The book Nudge by Richard Thaler and Cass Sunstein is often cited as an exemplar of this type of work. (My article on using a courtroom process to make corporate decisions fits in the same vein).

How important is debiasing in the corporate world? In 2013, McKinsey & Company surveyed 770 corporate board members to determine the characteristics of a high-performing board. The “biggest aspiration” of high-impact boards was “reducing decision biases”. As McKinsey notes, “At the highest level, boards look inward and aspire to more ‘meta’ practices—deliberating about their own processes, for example—to remove biases from decisions.”

More recently, McKinsey has written about the business opportunity in debiasing. They note, for instance, that businesses are least likely to question their core processes. Indeed, they may not even recognize that they are making decisions. In my terminology, they’re not aware of the water they’re swimming in. As a result, McKinsey concludes “…most of the potential bottom-line impact from debiasing remains unaddressed.”

What to do? Being a teacher, I would naturally recommend training and education programs as a first step. McKinsey agrees … but only up to a point. McKinsey notes that many decision biases are so deeply embedded that managers don’t recognize them. They swim blithely along without recognizing how the water shapes and distorts their perception. Or, perhaps more frequently, they conclude, “I’m OK. You’re Biased.”

Precisely because such biases frequently operate in System 1 as opposed to System 2, McKinsey suggests a program consisting of both training and structural changes. In other words, we need to modify both the decision maker and the decision environment. I’ll write more about structural changes in the coming weeks. In the meantime, if you’d like a training program, give me a call.

Failure Is An Option

Houston, we have a problem … but we’d rather not talk about it.

The movie Apollo 13 came out in 1995 and popularized the phrase “Failure is not an option”. The flight director, Gene Kranz (played by Ed Harris), repeated the phrase to motivate engineers to find a solution immediately. It worked.

I bet that Kranz’s signature phrase caused more failures in American organizations than any other single sentence in business history. I know it caused myriad failures – and a culture of fear – in my company.

Our CEO loved to spout phrases like “Failure is not an option” and “We will not accept failure here.” It made him feel good. He seemed to believe that repeating the mantra could banish failure forever. It became a magical incantation.

Of course, we continued to have failures in our company. We built complicated software and we occasionally ran off the rails. What did we do when a failure occurred? We buried it. Better a burial than a “public hanging”.

The CEO’s mantra created a perverse incentive. He wanted to eliminate failures. We wanted to keep our jobs. To keep our jobs, we had to bury our failures. Because we buried them, we never fixed the processes that led to the failures in the first place. Our executives could easily conclude that our processes were just fine. After all, we didn’t have any failures, did we?

As we’ve learned elsewhere, design thinking is all about improving something and then improving it again and then again and again. How can we design a corporate culture that continuously improves?

One answer is the concept of the just culture. A just culture acknowledges that failures occur. Many failures result from systemic or process problems rather than from individual negligence. It’s not the person; it’s the system. A just culture aims to improve the system to 1) prevent failure wherever possible or; 2) to ameliorate failures when they do occur. In a sense, it’s a culture designed to improve itself.

According to Barbara Brunt, “A just culture recognizes that individual practitioners should not be held accountable for system failings over which they have no control.” Rather than hiding system failures, a just culture encourages employees to report them. Designers can then improve the systems and processes. As the system improves, the culture also improves. Employees realize that reporting failures leads to good outcomes, not bad ones. It’s a virtuous circle.

The concept of a just culture is not unlike appreciative inquiry. Managers recognize that most processes work pretty well. They appreciate the successes. Failure is an exception – it’s a cause for action and design thinking as opposed to retribution. We continue to appreciate the employee as we redesign the process.

The just culture concept has established a firm beachhead among hospitals in the United States. That makes sense because hospital mistakes can be especially tragic. But I wonder if the concept shouldn’t spread to a much wider swath of companies and agencies. I can certainly think of a number of software companies that could improve their quality by improving their culture. Ultimately, I suspect that every organization could benefit by adapting a simple principle of just culture: if you want to improve your outcomes, recruit your employees to help you.

I’ve learned a bit about just culture because one of my former colleagues, Kim Ross, recently joined Outcome Engenuity, the leading consulting agency in the field of just culture. You can read more about them here. You can learn more about hospital use of just culture by clicking here, here, and here.

My Social Media

YouTube Twitter Facebook LinkedIn

Newsletter Signup
Archives